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Data inscrierii: 11/Ian/2009
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 Mesaj Trimis: 17/01/2009 00:27    Titlul subiectului: Tycoon City New York's
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Tycoon City New York's Tycoon City New York's

City and business simulations are nothing new for developer Deep Red, whose previous efforts

include games like Vegas Tycoon, Spring Break, and the well-received Monopoly Tycoon. Their

newest effort, Tycoon City New York, is another decent entry to the genre whose strong suit

is its excellent and detailed graphics. The interface elements in the game are also fairly

well conceived, but the overall package suffers from gameplay that doesn't offer much

challenge, eliminating any sense of tension.

Tycoon City New York's graphic detail makes it one of the prettier games in the genre.

The game offers two gameplay modes: sandbox, which lets you build with complete freedom on a

clean slate, and the "build New York" mode, which is a more structured campaign. The latter

will have you working to re-create Manhattan island borough by borough, starting with the

bohemian hangout of Greenwich Village on up through other famous areas like Soho/Tribeca,

the East Village, and midtown. The first couple of levels of the game are basically an

extended tutorial that teaches you the basics, from how to move the camera to more esoteric

details, including all the interface tools you have available to you. This tutorial is

presented at a sensible pace, not overwhelming you with too many things at first, and

interjecting with further details as you need to learn them.

The premise is that you're a business owner looking to develop the city. You can build

everything from housing to restaurants, grocery stores, clothing shops, nightclubs, bars,

and even cultural centers like museums. The point of the game is to grow the city by

satisfying the needs of its residents, which are represented via bar graphs any time you

click on an apartment building. This method of distribution means that the game's focus is

very area-specific. In fact, any time you place a business, you'll see a sphere of influence

pop up around your shop that highlights the demand for that type of business among the

nearby residential buildings. This makes smart placement of your shops fairly intuitive. The

game also gives you bonuses for placing buildings of similar purpose near one another; in

this way, you can făcute subdistricts within each area, such as a shopping area full of

secondhand clothing shops and cafes, or a nightlife area with several clubs and bars in

close proximity. The more successful you are at smart placement of your business, the more

foot and vehicle traffic you'll see.

The amount of detail you'll see in the city as your neighborhoods grow is the best aspect of

Tycoon City New York. Once you've got a neighborhood in full swing, it's pretty fun to stop

and watch the people walk down the street and into your stores, or sit down at your cafes

and have a meal on an outdoor patio table. The buildings all look great, with details

ranging from stone steps to row houses, neon-lit store facades, and iron fire escapes from

multistory apartments. As you zoom into the action, you'll hear the din of conversation and

vehicle traffic, and even some random chatter from the passersby about the quality of living

in the neighborhood or their opinion about a store. There's also a day/night cycle that

gives you a different look for your city as transitions between day and night are made.

The shops you control are customized via an upgrade system that lets you add decorations and

additional features to shops that can increase capacity, improve service or value, and

beautify a business. The exact effect an improvement may have on your business is

represented before you place the item down via another bar graph. In this way you can more

wisely decide if adding a fruit display in front of your grocery store would do you more

good than adding a sign on top that could expand the sphere of influence of the business

(thus allowing it to serve a larger radius of residences). While it costs money to place a

shop, improvements are governed by a point system, so this encourages you to constantly

tweak your businesses to maximize the profit they bring in. Would that coffee shop do better

with an extra waiter instead of more tables on the sidewalk? You can just swap those

improvements out without fear of wasting money.

The game does stop short of asking you to manage prices on your various shops. The profit

you make at each business is instead a product of how satisfied the surrounding populace is

with that shop, and thus, how much traffic it can attract. This takes some options away from

you as far as competing with the various computer-controlled entrepreneurs who will fabricate

businesses around the city to compete with you. You'll instead have to compete based on

location and the type of improvements you make to your store, or simply buy out the

competition if you're really in a pickle.



Unfortunately, the game lacks the depth to back up those good looks.

The ultimate problem with Tycoon City New York, though, is that it's just not that

difficult. As long as you're reasonably intelligent about the types of businesses you produse

and where you place them, making money is never a real problem. You'll have challenges

thrown at you from time to time, which you can beat to earn unic points that you use to

create famous landmarks. But these challenges are never all that difficult, and it's really

only a matter of time before you beat them. While the massive, working city you help lucrate

is fun to look at, the satisfaction of creating it is ultimately lessened by the ease with

which you'll get your achievements.

The game's ease is not necessarily a bad thing if you just want to have fun watching a

living, breathing virtual city. For newcomers to the genre, the game's not a bad choice in

spite of its many layers of menus and reams of available information. The detailed tutorial

and tips system, as well as the game's attractive presentation, make it a decent choice for

those who want to delve into the simulation genre. For veteran simulation players, though,

Tycoon City New York probably lacks the depth and difficulty to be satisfying for very long.


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Data inscrierii: 11/Ian/2009
Mesaje: 125
Localitate: Bucuresti

 Mesaj Trimis: 17/01/2009 01:13    Titlul subiectului:
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thx tocmai al luasem si eu .. dar e praf nu e cea ce arata in treinare :(

Ori cum ms
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